Sunday, October 26, 2014

New Discipline

Humanitas

* Viage of Life
Effect: This power requires no expenditure of blood or willpower. The power allows the vampire to appear as life like as any other human being. The vampire may turn the power on and off at will.

** Warmth of the Living
Effect: This power requires the expenditure of 1 blood point. Until the vampire sleeps, the vampire produces body heat equivalent to a normal human being. The vampire may end this ability at any time, though they must spend another blood to activate it again. This power is very useful for traveling in freezing weather, since normally a vampire would freeze solid in such weather.

*** Sustenance of Mortals
Effect: Once per day the vampire may consume food and receive actual sustenance from it. The vampire must consume a number of pounds of food equal to their blood potency. If the vampire is of the generational type they must eat a number of pounds equal to 13 minus their generation, with a minimum of 1 pound. The food may be cooked or raw, neither form provides an advantage or disadvantage. After consuming the meal the vampire's body produces 1 blood. The blood created from this food functions exactly as blood taken from a mortal. Any food consumed beyond the requirement has no further effect.

**** Pleasures of the Flesh
Effect: The vampire is capable of enjoying sensations that they once enjoyed in life. Smells, textures, and other sensation the mortal form can experience so now the vampire can as well. This power also allows the vampire to experience new sensations, rather than replays of previous experiences. This ability allows the vampire to once again experience and enjoy sex. All of the vampire's fluids remain blood based as before. This power gives a vampire a connection to mortals allowing them a deeper insight into their behaviors. All social rolls made when interacting with mortals are at a -2 difficulty.

***** Return of the Natural Humors
Effect: The vampire's body produces all the fluids that a mortal body may produce. If the vampire wishes they may produce excrement, at the cost of 1 blood point. The most useful aspect of this power is the capability of being able to breed like a human once again. A male need only expend one blood point to create fertile semen. Fertility for a female is much more involved, at the time of the coupling they must spend a single blood point. The female must then expend 1 blood point per day of the pregnancy on top of the normal blood needed to function throughout the day. The pregnancy lasts for 9 months allowing for the natural birth of the child. The vampire may end the pregnancy at any point. A child produced from a coupling with a mortal produces a dhampir, a child produced from a coupling with another vampire produces a Pure Blood vampire.

***** * Mortal Temperament
Effect: The vampire no longer possess the fears and other emotional difficulties intrinsic to their vampiric condition. The vampire is no longer subject to frenzying of any kind including from being hungry. The vampire no longer fears the sunlight and fire, and can operate during the daytime normally. The vampire is still physically vulnerable to sunlight and fire. With this ability the vampire takes on one of the frailties of mortal beings, the need for sleep. A vampire now requires at least 6 hours of sleep per day, those that forgo sleep receive a cumulative +1 difficulty to all rolls for each day they do not sleep.

***** ** Skin of Man
Effect: The vampire is capable of withstanding the harsh light of the sun, though while being exposed to sunlight they are limited to the actions they may take. While exposed to sunlight the vampire may not use disciplines or expend blood, lest they take damage. For every discipline or point of blood the vampire uses while exposed to sunlight, they take 1 level of unsoakable damage. While in direct sunlight the damage taken is aggravated, while in indirect sunlight the damage taken is lethal. This limitation does not extend to blood used for this discipline as well as this discipline.

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