Blood Potency |
Attribute / Skill / Discipline Maximum |
Max Vitae / Max Vitae per Turn |
Vampires can feed from... |
1 |
5 |
10 / 1 |
Animals + |
2 |
5 |
11 / 1 |
Animals + |
3 |
5 |
12 / 1 |
Humans |
4 |
5 |
13 / 2 |
Humans |
5 |
5 |
14 / 2 |
Humans |
6 |
6 |
15 / 3 |
Humans |
7 |
7 |
20 / 5 |
Vampires |
8 |
8 |
30 / 7 |
Vampires |
9 |
9 |
50 / 10 |
Vampires |
10 |
10 |
100 / 15 |
Vampires |
When creating a new vampire, a
character picks out 3 disciplines to be their Natural Disciplines
(A.K.A In Clan). There are three categories of Disciplines from which
a character may choose: Common, Uncommon, and Rare. Powers chosen
from the Common category come at no cost to the vampire, meaning they
only possess the general weaknesses of a vampire. Powers chosen from
the Uncommon and Rare come at a cost to the vampire, imparting
special weaknesses to the individual; these weaknesses are referred
to by vampires as 'Humilities'. Every Uncommon discipline requires
the vampire to take a 1 point flaw, with Rares requiring a 2 point
flaw. A character may choose any combination of points (ex: someone
taking a rare discipline may take a 2 point flaw or two 1 point
flaws). A character may take an extra Natural Discipline at the cost
of 1 extra point per flaw: Common cost 1 point, Uncommon 2 points,
and Rare 3 points or any combination there of. The vampire does not
receive the points from these flaws. These flaws are the standard
flaws taken from the vampire source material.
Common:
Physical -
Celerity,
Fortitude, Pernicis*, Potence
Non-Physical -
Animalism, Auspex, Dominate, and Presence
Uncommon:
Physical -
Purpose*, Salto*, Vamping Out*
Non-Physical -
Chimestry, Dementation, Flight, Melpominee, Mortis, Mythercia, Obeah,
Obtenebration, Protean, Quietus, Thanatosis, Thaumaturgy, Valeren
Rare:
Physical -
Tachyus*, Vitality*
Non-Physical -
Caroscapha*, Fascination*, Gangrel Runic Sorcery (Referred to as just
Runic Sorcery)*, Illumination*, Memoria*, Necromancy, Psyberpathy*,
Tranquillus*, Umbracuro*, Vicissitude, Visceratika.
Any discipline marked with a * can be found on this site at the
bottom of the page under New Disciplines:
http://www.kismetrose.com/vtm/VampireDisciplines.html
Any discipline not marked with a * can be found on this site:
http://reference.l2fury.com/index.php/Disciplines
Increasing Blood Potency costs Current Lvl x 8