In my world I have changed some of the standard abilities and weaknesses of some of the classic opponents found in WOD. While I am not going to give everything away about these opponents, I will give some generalities to help with player understanding.
Hunters
Hunters possess a
myriad of powers giving them the edge they need to destroy the
denizens of the dark. There are four abilities that nearly all
hunters possess in some combination. These four abilities mimic the
vampiric powers of Potence, Celerity, Pernicis, and Fortitude. Three
of these four powers take a great toll on the body of the hunter,
pushing it to and beyond its breaking point. They are able to use
these powers for a number of rounds equal to their Stamina, after
that they take one point of unsoakable bashing damage per power in
use. Fortitude allows the hunter to soak Aggravated damage, however,
they are only able to use their Fortitude dice to soak such damage.
They may soak Lethal damage at difficulty 8 for their Stamina dice,
and difficulty 6 for their Fortitude dice.
Abominations
Abominations are
some of the most frightening creatures in the World of Darkness. They
possess all of the powers of vampires and werewolves, and far fewer
of their weaknesses. The most frightening ability of Abominations is
their ability to walk in the daylight without ill effect. Fire no
longer causes fear within their vampiric heart, and while silver
causes aggravated damage the abomination can soak it. Damage from
silver is soaked at difficulty 8 rather than the normal 6 for other
forms of damage. While in daylight their vampiric powers are
hindered, but not completely absent.
Demons
Demons are
incredibly powerful beings, far beyond any supernatural being within
the World of Darkness. Thankfully their power is greatly diminished
when they choose to possess or cohabitate a mortal body. While
outside a mortal body they are capable of near-prescience and
nigh-omniscience, and are capable of informing those mortals working
with them. Though once in a mortal form these powers disappear, and a
replaced with powers that can pose just as much of a danger to other
supernaturals. Demons are master liars, and will use this ability to
make themselves appear far more clever than they actually are.
Wraiths
Wraiths pose
little danger to other supernaturals in the physical sense, though
they can be detrimental psychologically to their targets. Wraiths
prefer to where away the sanity of their victims, pushing them to
erratic or suicidal behaviors. In very rare cases, Wraiths are able
to move physical objects and use them to hurt their victims or push
them further towards insanity.
Unhallowed
These undead
monstrosities are thankfully rare, but when they are active
Unhallowed are the most dangerous beings in the world. They appear to
immune to all forms of Lethal and Bashing damage, and are capable of
regenerating Aggravated damage. The best one can hope for is to
incapacitate one, and seal it away. Mercifully these beings are easy
to spot, their bodies formed from the bones of their mortal forms and
layers of parchment like tissue. If one appears, run, if you can't
run do everything you are capable of to damage the thing, then run.
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