Tuesday, August 5, 2014

On Enemies


In my world I have changed some of the standard abilities and weaknesses of some of the classic opponents found in WOD. While I am not going to give everything away about these opponents, I will give some generalities to help with player understanding.

Hunters
Hunters possess a myriad of powers giving them the edge they need to destroy the denizens of the dark. There are four abilities that nearly all hunters possess in some combination. These four abilities mimic the vampiric powers of Potence, Celerity, Pernicis, and Fortitude. Three of these four powers take a great toll on the body of the hunter, pushing it to and beyond its breaking point. They are able to use these powers for a number of rounds equal to their Stamina, after that they take one point of unsoakable bashing damage per power in use. Fortitude allows the hunter to soak Aggravated damage, however, they are only able to use their Fortitude dice to soak such damage. They may soak Lethal damage at difficulty 8 for their Stamina dice, and difficulty 6 for their Fortitude dice.

Abominations
Abominations are some of the most frightening creatures in the World of Darkness. They possess all of the powers of vampires and werewolves, and far fewer of their weaknesses. The most frightening ability of Abominations is their ability to walk in the daylight without ill effect. Fire no longer causes fear within their vampiric heart, and while silver causes aggravated damage the abomination can soak it. Damage from silver is soaked at difficulty 8 rather than the normal 6 for other forms of damage. While in daylight their vampiric powers are hindered, but not completely absent.

Demons
Demons are incredibly powerful beings, far beyond any supernatural being within the World of Darkness. Thankfully their power is greatly diminished when they choose to possess or cohabitate a mortal body. While outside a mortal body they are capable of near-prescience and nigh-omniscience, and are capable of informing those mortals working with them. Though once in a mortal form these powers disappear, and a replaced with powers that can pose just as much of a danger to other supernaturals. Demons are master liars, and will use this ability to make themselves appear far more clever than they actually are.

Wraiths
Wraiths pose little danger to other supernaturals in the physical sense, though they can be detrimental psychologically to their targets. Wraiths prefer to where away the sanity of their victims, pushing them to erratic or suicidal behaviors. In very rare cases, Wraiths are able to move physical objects and use them to hurt their victims or push them further towards insanity.

Unhallowed
These undead monstrosities are thankfully rare, but when they are active Unhallowed are the most dangerous beings in the world. They appear to immune to all forms of Lethal and Bashing damage, and are capable of regenerating Aggravated damage. The best one can hope for is to incapacitate one, and seal it away. Mercifully these beings are easy to spot, their bodies formed from the bones of their mortal forms and layers of parchment like tissue. If one appears, run, if you can't run do everything you are capable of to damage the thing, then run.

No comments:

Post a Comment