Way
of Yin
This far eastern
art/discipline allows the user to purposely unbalance their Yin/Yang
Chi to push their Yin (dark natural energy) into complete supremacy.
By this unbalance they take on more 'demonic' traits to their
physical form. These traits are truly demonic, since they come from a
natural chi imbalance rather than an influence from the Pit. Beings
that have this imbalance perpetually are referred to as Oni or Akuma,
and tend to have a darker outlook on the world.
It takes 3 points of
Vitae for vampires; for mages it costs 2 Willpower. In either case it
requires 3 turns to transform into the Oni form, or for an extra
Vitae/Willpower the character may change immediately. The change
lasts for one scene. While the character is in Oni form, the
character's Charisma and Appearance drop to zero, but the
vampire/mage gains cumulative Physical Attribute bonuses, per the
listings below:
●○○○○ +1
Strength, Dexterity, Stamina
●●○○○ +1
Strength
●●●○○ +1
Stamina
●●●●○ +1
Strength
●●●●● +1
Dexterity
Additionally, for
each dot in the Discipline/Path, the character gains one of the
features listed below. As the character advances in the Discipline,
she may continue to "build" her Oni form. Once a feature is
selected, it is permanent; the character always assumes the same
demon form.
The specifics of a
vampire's/mage's Oni form are left to the player's fertile
imagination.
Claws: The
character grows claws inflicting Str + 2 aggravated damage.
Oni Armor:
The demon armor may appear as scales, ornate samurai armor, or
anything else, and it gives +1 to soak (may be taken multiple times).
Oni armor soaks aggravated damage.
Oni Weapon: A
mystical weapon appears in the character's hand. Such a weapon blazes
with energy, emits frightful moans, is covered in leering faces, etc.
This weapon may be any handheld weapon (no missiles or firearms).
Damage is per the weapon type and is aggravated.
Extra Arms:
Two extra arms sprout from the character's torso. The character gains
two extra dice when grappling or to simulate multiple attacks.
Foulness: The
character's demon form is exceedingly unclean: perhaps encrusted in
dried blood and pieces of flesh, perhaps surrounded in a mephitic
cloud, etc. Any opponents within five feet of the character suffer a
one-die penalty to all Dice Pools, unless they are also in Oni form.
Horror: The
change afflict humans with effects similar to the Delirium. This
effect is constant, though if picked twice, it may be turned on and
off at will. Troupes without Werewolf: The Apocalypse may assume that
humans failing a Willpower roll flee in fear.
The Host:
Fanged, demonic faces sprout from the character's back, torso and
limbs. These faces can inflict automatic bite damage (Str + 1
aggravated) on grappled opponents.
Huge Size:
The character gains three Bruised Health Levels. He is between nine
and 12 feet tall.
Maw: The
character's mouth distends and sprouts terrible teeth, perhaps even
tusks. The character's bite inflicts Str + 3 aggravated damage.
Spikes: The
character's body is covered with spikes (or perhaps nails, razors,
barbs, etc.). The character's body-slams inflict aggravated damage,
and an attacker botching a Brawl or Martial Arts roll against the
character suffers aggravated damage equal to the attacker's own
Strength score.
Tail: The
character grows a tail. This tail is prehensile and can wield
weapons; it can also bash opponents (for Strength damage, normal) or
perform appropriate martial maneuvers (such as Legsweep), provided
the character knows the maneuvers.
For an extra dot,
the character may grow a scorpion-stinger capable of injecting
poison. This poison is capable of affecting mortals and all
supernaturals. The sting itself inflicts Str + 1 aggravated damage.
To inject poison, the character spends Vitae/Willpower/Mana, and for
each point spent, the victim takes one die of aggravated damage
unless he makes a successful Stamina (difficulty 8; each success
negates one die of poison damage).
Third Eye:
The character sprouts a third eye in the middle of her forehead. The
character gains +1 to all Perception rolls.
Wings:
Bat-like pinions stretch from the character's back. The character can
fly — clumsily — at a speed of 25 miles per hour.
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