Thursday, July 10, 2014

Vamping Out

The discipline allows a kindred to let the Beast come closer to the surface, making it easier to channel the blood into physical might. Experienced vampires can surprise elder Kindred with the suddenness of their extra power, though allowing the Beast so near the surface also has its down side.
System:
Vamping out costs two blood points to activate, and the change takes one turn (usually three seconds). A vampire may remain vamped out for one scene, or until the character chooses to return to normal. While vamped out, the character experiences the following benefits and drawbacks:
The vampire's face takes on a more bestial, demonic aspect - a lower brow, feral eyes, and prominent fangs (which cannot be retracted during the power's duration). The vampire's Appearance is accordingly reduced by two, although all Intimidation rolls are made at -2 difficulty.
The Beast is drawn closer to the surface, so that for the duration of the power all rolls to resist frenzy or Rotschreck are made at +2 difficulty.
The real benefit of this power is the extra physical prowess it offers; for each dot of vamping out, a vampire receives two dots to distribute between physical attributes as they choose. These dots are temporary and act in every way as if the vampire had spent blood to enhance their physical attributes, except that all dots are bestowed in the same turn.
Example:
Stu the Nosferatu has Strength 3, Dexterity 4, and Stamina 3, and three dots in Vamping Out. He spends two blood points to activate the power, and after a turn he has become a bestial, demonic creature. Since he has three dots in the discipline, Stu has 6 temporary dots to allocate to his physical attributes as though he had spent blood to enhance them. Thus, he allocates 3 dots to strength, 2 to Dexterity, and 1 to Stamina, instantly giving him the benefit of Strength 6, Dexterity 6, and Stamina 4. He may further improve these scores using the normal rules for spending blood on physical attributes (paying especial attention to the temporary nature of scores more than one over the vampire's generational maximum).

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