Bloodworking
It’s a terrifying thing to see. In the space of a second, a vampire using the Discipline sprouts wickedly sharp, hollow protrusions made of blood, bone and solidified body fat. A fingertip extends into a spike so fast it can punch out an eye; a hand becomes a mass of foot-long blades, skin erupts in rough, jagged plates. And all of this happens in absolute silence, the only sound the grunts of the vampire’s victim as he becomes impaled on what was, less than a second ago, a bare hand, and the sigh as his blood vanishes, sucked into the vampire’s body by countless hungry mouths.
It’s a terrifying thing to see. In the space of a second, a vampire using the Discipline sprouts wickedly sharp, hollow protrusions made of blood, bone and solidified body fat. A fingertip extends into a spike so fast it can punch out an eye; a hand becomes a mass of foot-long blades, skin erupts in rough, jagged plates. And all of this happens in absolute silence, the only sound the grunts of the vampire’s victim as he becomes impaled on what was, less than a second ago, a bare hand, and the sigh as his blood vanishes, sucked into the vampire’s body by countless hungry mouths.
• Fingertongue
The vampire learn first how to create hundreds of tiny, hollow needle-sharp points on their fingers. The little plates that protrude from the vampire’s fingertips (and which look a bit like a flatter, paler barnacle in texture) aren’t big enough to cause damage, but they can pierce skin and suck in blood, meaning that when this power is activated, the vampire can drink through her fingers.
Cost: None
Dice Pool: No roll necessary: this power activates automatically.
In order to drink blood, the character needs to be able to touch and hold her opponent. She can drink through her fingers at the same rate as a vampire with fangs can drink normally – at a rate of one Vitae and or lethal damage per turn. Because the tiny capillaries on her fingertips don’t cause the effects of the Kiss, the vampire may need to grapple her opponent. The site of such a feeding is inhumanly clean. The skin where such a wound is inflicted becomes dry and calloused, drained completely of moisture and slightly flaky and dusty to the touch for a few days afterward. Victims drained completely by a hungry vampire can leave an entire corpse in such a condition, practically mummified by the experience. The vampire can also use the capillaries on her fingers to suck in blood from a container or from a puddle on the ground, again at a rate of one Vitae per turn.
The vampire learn first how to create hundreds of tiny, hollow needle-sharp points on their fingers. The little plates that protrude from the vampire’s fingertips (and which look a bit like a flatter, paler barnacle in texture) aren’t big enough to cause damage, but they can pierce skin and suck in blood, meaning that when this power is activated, the vampire can drink through her fingers.
Cost: None
Dice Pool: No roll necessary: this power activates automatically.
In order to drink blood, the character needs to be able to touch and hold her opponent. She can drink through her fingers at the same rate as a vampire with fangs can drink normally – at a rate of one Vitae and or lethal damage per turn. Because the tiny capillaries on her fingertips don’t cause the effects of the Kiss, the vampire may need to grapple her opponent. The site of such a feeding is inhumanly clean. The skin where such a wound is inflicted becomes dry and calloused, drained completely of moisture and slightly flaky and dusty to the touch for a few days afterward. Victims drained completely by a hungry vampire can leave an entire corpse in such a condition, practically mummified by the experience. The vampire can also use the capillaries on her fingers to suck in blood from a container or from a puddle on the ground, again at a rate of one Vitae per turn.
•• Skewer
The Vampire can now grow blades and spikes from her hands and arms, which look like a weird organic collection of stalactites and bony, serrated knives, all melted into one mess of blades and spikes.
Cost: 1 Vitae
Dice Pool: Stamina + Bloodworking
When activated, the blades remain on the character’s hand for the rest of the scene or until canceled. The skewer does Strength +1 Lethal for every success in the activation roll, or Strength +1 Aggravated for every two successes. The character uses Strength + Brawl to attack with the blades and spikes. Because the blades grow from the muscles surrounding the character’s fingers, the character has difficulty manipulating objects with his hands. While these spikes are extended, he suffers a -2 penalty to all Dexterity-based dice pools involving handling or controlling things manually. Really fine manipulation (on a level with sewing or setting a watch, for example) is impossible. If the character spends an extra Vitae in the same turn that he activates this power, he can use it in conjunction with the level 1 power, meaning that the blades can suck in the blood of the victim with every successful attack at a rate of 1 vitae per hit. This hurts the one being drained. A lot.
The Vampire can now grow blades and spikes from her hands and arms, which look like a weird organic collection of stalactites and bony, serrated knives, all melted into one mess of blades and spikes.
Cost: 1 Vitae
Dice Pool: Stamina + Bloodworking
When activated, the blades remain on the character’s hand for the rest of the scene or until canceled. The skewer does Strength +1 Lethal for every success in the activation roll, or Strength +1 Aggravated for every two successes. The character uses Strength + Brawl to attack with the blades and spikes. Because the blades grow from the muscles surrounding the character’s fingers, the character has difficulty manipulating objects with his hands. While these spikes are extended, he suffers a -2 penalty to all Dexterity-based dice pools involving handling or controlling things manually. Really fine manipulation (on a level with sewing or setting a watch, for example) is impossible. If the character spends an extra Vitae in the same turn that he activates this power, he can use it in conjunction with the level 1 power, meaning that the blades can suck in the blood of the victim with every successful attack at a rate of 1 vitae per hit. This hurts the one being drained. A lot.
••• Bloodshell
Bloody, bubbling ichor bursts through the vampire’s skin and congeals into a hideous, thorny shell. This is practically impossible to hide (and it completely ruins tight clothing).
Cost: Two Vitae
Dice Pool: Stamina + Bloodworking
The armor created by this power lasts for the rest of the scene. It grants 1 point of armor per success against Lethal and 1 armor against Aggravated damage per two successes.
Bloody, bubbling ichor bursts through the vampire’s skin and congeals into a hideous, thorny shell. This is practically impossible to hide (and it completely ruins tight clothing).
Cost: Two Vitae
Dice Pool: Stamina + Bloodworking
The armor created by this power lasts for the rest of the scene. It grants 1 point of armor per success against Lethal and 1 armor against Aggravated damage per two successes.
•••• Fleshdart
The vampire grows a vicious-looking spike of blood, bone and stale, solidified fat in the palm of his hand, which he can eject with lethal force.
Cost: One Vitae
Dice Pool: Stamina + Bloodworking.
For every success in the activation roll, the vampire creates 1 dart. The dart counts as a normal thrown attack. The dart does Strength +2 Aggravated damage. Its max range is equal to the character’s Strength + Dexterity + Athletics in yards. The attack uses the dice pool of Dexterity +Athletics.
The vampire grows a vicious-looking spike of blood, bone and stale, solidified fat in the palm of his hand, which he can eject with lethal force.
Cost: One Vitae
Dice Pool: Stamina + Bloodworking.
For every success in the activation roll, the vampire creates 1 dart. The dart counts as a normal thrown attack. The dart does Strength +2 Aggravated damage. Its max range is equal to the character’s Strength + Dexterity + Athletics in yards. The attack uses the dice pool of Dexterity +Athletics.
••••• Erupting Quills
The vampire’s entire body explodes into an array of blades and spikes, some of which leave her body altogether, like a porcupine’s quills. The power shreds her clothes but impales anyone and everyone around her within range.
Cost: Two Vitae
Dice Pool: Strength + Brawl + Bloodworking
Roll Results:
Botch: The blades erupt inwards, causing three Health points of aggravated damage to the character.
Failure: The points of Vitae are spent, but apart from a rippling under the skin, nothing happens.
Success: Everyone within a 1 yard for every point of strength the vampire possesses takes points of Aggravated damage for every success the player rolled. The explosion of blades is so fast, it gives no chance of using Dodge, although armor protects against the assault as if it were a close combat attack.
The vampire’s entire body explodes into an array of blades and spikes, some of which leave her body altogether, like a porcupine’s quills. The power shreds her clothes but impales anyone and everyone around her within range.
Cost: Two Vitae
Dice Pool: Strength + Brawl + Bloodworking
Roll Results:
Botch: The blades erupt inwards, causing three Health points of aggravated damage to the character.
Failure: The points of Vitae are spent, but apart from a rippling under the skin, nothing happens.
Success: Everyone within a 1 yard for every point of strength the vampire possesses takes points of Aggravated damage for every success the player rolled. The explosion of blades is so fast, it gives no chance of using Dodge, although armor protects against the assault as if it were a close combat attack.
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