Sunday, March 15, 2015

The Apocalypse Comes...


Mage/Sorcerer
With the removal of the Childe of Lilith, the site of Avalon gained a level of peace, for a time. But soon the site began to birth beings of pure chaos that defy description. While some seem to just wander the land occasionally interacting with the landscape, most others are far more dangerous. Those that find settlements wreak havoc on the populace, killing them in ways that beggar the imagination of the most sadistic monster. Those that escape the mass killings are found wandering the wilderness gibbering mad poetry.

Changeling
The siege of Magh Meall continues unabated, the people held in fear from their captors. The giant in red has not made any demands, just keeping the city in bondage with its hand maidens. The only new activity are a number of large iron crosses with strange humanoids nailed to them. Those humanoids are heard to be crying, screaming, singing, or reciting perverse and disturbing poetry. The few changlings that have gotten near enough to the victims swear that they are True Fae.

Vampires
With the red star and the chaos it has created, credible news is next to impossible to find. Through the the miasma comes a single tale, whose consistency across tellings lends credence to its claims. In the city of Carthage waves of twisted monsters are leaving the city to enslave mortals, bringing tens of thousands mortals to Carthage. Once within Carthage the mortals are placed in concentration camps to be food for their vampiric masters.

Werefolk
Pentex, the most hated name of Gaea’s trusted servants, has made itself known among the natural places in both the worlds of The Empire and Aunios. Forests are being razed, while men of a vile nature lay in wait to ambush the werefolk and kinfolk with silvered weapons and poison chemical bombs. Near the city of Temperance, the townfolk have just noticed plumes of smoke coming from the direction of the Joshua Forest. 

 

Sunday, March 1, 2015

Sek-Rei Prototype 1


Sek-Rei Prototype Wave Function Rifle
Wave Function rifles work on the principle of reinstating the wave function of the various subatomic particles within the targeted matter. The rifle energizes the wave function to a point to where its particles' positional states can be truly anywhere within roughly a 20 meter radius. Once the rifle ceases its beam, the wave function partially collapses; the probability of the particles resuming their original wave function is so astronomical as to be impossible.

Damage: 5/3 A*
Range: 50
Rate: 1/2**
Clip: 15
Conceal: N
No. Available: 1

*The damage from this weapon cannot be soaked.
** The weapon's damage is variable based upon it's rate of fire. The user decides at the beginning of their turn what they want the rate of fire to be. The first damage code only allows a rate of 1 while the second allows a rate of 2.

Sek-Rei Prototype 2


Sek-Rei Prototype Wave Function Pistol
Wave Function pistols work on the principle of reinstating the wave function of the various subatomic particles within the targeted matter. The pistol energizes the wave function to a point to where its particles' positional states can be truly anywhere within roughly a 10 meter radius. Once the pistol ceases its beam, the wave function partially collapses; the probability of the particles resuming their original wave function is so astronomical as to be impossible.

Damage: 3/2 A*
Range: 25
Rate: 1/2**
Clip: 15
Conceal: J
No. Available: 1

*The damage from this weapon cannot be soaked.
** The weapon's damage is variable based upon it's rate of fire. The user decides at the beginning of their turn what they want the rate of fire to be. The first damage code only allows a rate of 1 while the second allows a rate of 2.

Wednesday, February 25, 2015

A Battle Against Conquest



Stepping out of the shadows, the avatar of conquest strides confidently towards the center of God's blast crater. Flanking him are two spherical objects, “Белка” embossed on the silver casing of one and “Стрелка” on the other. A deep metallic grinding issues from both objects, sounding similar to the growls of large dogs. With him comes an aura of weigh and cold resolve, the weight and the cold perhaps being more than figurative... 



Tuesday, October 28, 2014

New Combo Power



Prescient Perception
Praestantia 3 and Auspex 2
Cost: 20
With this power, the user is able to continuously see milliseconds into the future, giving them the ability to operate without the need for sight or hearing. When using this ability, the user may use their dots in Praestantia instead of their Perception stat. Using Praestantia in this way, the character may not use Praestantia for the bonus dice it normally grants. If the user is blind or deaf and uses this power they are at +2 to all social roll difficulties due to the character reacting to statements that have yet to be said.

More New Disciplines



Mimir
Cost: 1 Vitae per round
Dice Pool: Each dot of Mimir subtracts one die from all incoming attacks directed at the character, so long as the character is aware of them. Against damage that does not stem from a direct attack (such as a car crash), the vampire enjoys the benefits of armor equal to his dots in Mimir. This Discipline does not protect against the legendary weaknesses of Kindred -- fire or sunlight.
Action: Reflexive

Praestantia
Cost: 1 Vitae per scene
Dice Pool: Praestantia is unlike many other Disciplines in that it is not actively rolled. Rather, it provides a group of benefits, many of which affect other rolls.
When a character has Praestantia active, her dots in Praestantia are added to any Dexterity-based rolls made with the following Skills: Archery, Athletics, Brawl, Dodge, Firearms, Melee, and Stealth. Note that Strength-based rolls with those skills are not enhanced.
Secondly, a character using Praestantia can choose to abort any failed action involving the Praestantia Skills, even if the dice pool was based on Strength. This means that, after rolling, the player can choose to do nothing that turn, rather than deal with the consequences of a failed (or dramatically failed) roll.
Praestantia cannot be invoked more than once per scene. That is, you may not spend a second vitae to double the benefits of Praestantia.
Action: Reflexive

Both disciplines count as being rare for the purposes of creation of EH/Natural Vampires.

Sunday, October 26, 2014

Chalice of Caine


This chalice was found in the sarcophagus of the Niktuku.

Chalice of Caine
This chalice is rumored to be the cup Caine used when embracing his two childer. A small amount of Caine's blood soaked into the metal, imbuing it with abilities that can benefit both mortals and vampires alike.

The chalice is capable of changing a mortal into a kindred, if them consume blood from it. The blood may be theirs, or from some other human. The clan the mortal becomes is random, however, they do not receive that clan's weakness.

The chalice is also capable of empowering the blood of a vampire either temporarily or permanently. The vampire may attempt to empower their blood permanently safely once, every attempt afterword increases the chances of becoming disabled or destroyed.

System: When a mortal wishes to become a vampire, the player rolls 10 dice then subtracts the number of successes from 13 to determine their generation; a botch results in the character becoming 14th generation. When a vampire wishes to increase the power of their blood temporarily the player expends 1 blood and rolls 10 dice, subtracting the number of successes from their generation to a maximum 5th generation; a botch means nothing happens and they may not use the chalice for one full night. To decrease their generation permanently a player expends 1 blood, then rolls 10 dice and subtracts the number of successes from 13. If the resulting number is less than their current generation, the vampire may decrease their generation to resulting number. For the second try and every try after the vampire permanently decreases their blood pool by 2 if the result of the roll is more than their current generation. A botch means that the vampire may not use the chalice ever again to permanently decrease their generation.